

Nobles are the beasts of that game now, not citizens. And the tax income is always less than commerce, so that idea is useless. Noticed that it increases the tax income by ~10% at best. Even if i have 50% of population slaves, I don`t pick that. Probably 80%-90% of your commerce income is export, not import, so it will not help you much.
#IMPERATOR ROME COLONIZE HOW TO#
If you know how to make money with commerce, that`s your choice, but not the best one. +20% commerce income - a very good choice. There are different ways should be used to keep provinces loyal. Sometimes it changes more that +0.05 when i pick that, sometimes it changes nothing. +0.05 loyalty of provinces - still got no f-ing idea how does it work.

More taxes, more commerce, more manpower, more slaves and so on. And more population means more everything. Pretty damn fast you`ll see that your capital and other major cities got stuck with the population. +25% maximum population - as I believe the best long-term choice. 10% cost and -25% construction time - its been nerfed (it was both -25% cost and time of construction reduced), so now its a bit weak choice. P.s Top picks - +15% siege ability, -1% exp decay or +5% discipline if you are lack of it (discipline). It means they will fight better and the most importantly increase the military experience growth and unlocks the military traditions faster. In addition with fur surplus in the capital, some martial tech for experience decay and military traditions, your forces shall keep the experience much longer. 1% experience decay - recently i found it useful. War is mostly a chain of sieges and shortening the siege time is important. +15% siege ability - one of the best choice. An option as first pick, but +5% morale is mostly better. +10% replenishment and +5% morale recovery - a good pick if you`re aiming to lose battles (which you should not). 20% maintenance of legions and fleet - a good pick if you have huge armies and not that much of income. +10% manpower - it can be kinda useful mid game, but it unlocks on tech 4, so its useless. 25% ship construction cost - forget it exists. The difference between 140% and 145% discipling is not worth it. It unlocks mid game, so if you`re playing not Rome or Sparta which will have plenty of discipline, don`t pick that. +10% morale of fleet - useless, unless you`re going to fight a strong naval power (Carthage, Egypt), but if you know the fleet meta, you`ll not need it. +5% morale of armies - an early game option. If you have some thoughts, I`ll be glad to discuss it with you. Hope that guide will be useful not only to new players. So to begin with I tried to google that, unsuccessfully.

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#IMPERATOR ROME COLONIZE PATCH#
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